High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
Volumetric cloud for mobile platforms: completely procedural, and can fly through.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.