# hexengine **Repository Path**: mirrors_svenanders/hexengine ## Basic Information - **Project Name**: hexengine - **Description**: HTML5 Game Engine - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-18 - **Last Updated**: 2026-08-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README hexengine ========= HTML5 Game Engine ========= Hex Engine is a 2d HTML5 game engine. This game engine represents my 3rd generation of game engine experience. It uses advanced rendering techniques to squeeze large amounts of rendering, such as high resolution lighting, into a web browser. ========= This game engine is not 100% complete as the level design tools are only about 90% complete. Once the level design tools are complete, I will call the engine itself complete. ========= You are free to use any part of this engine you see fit so long as you give me credit. I require comments in your code as well as a name in your credits if you have them. Other than that, use this technology as you see fit :) ALSO, Please do send me an email so I can follow your project if you use hex or its tech! shawndeprey@gmail.com ========= Getting Started ========= Open up index.html with your web browser. (I SERIOUSLY recommend chrome. Chrome is hundreds of times faster than the competition) ========= In terms of development, the engine is very modular. *HObjects.js* contains all engine initialization. You can follow the engine out from there in terms of scripting and additional initialization. *HEngine.js* contains the main loop. It's even called loop() for simplicity :) That should give you a good starting point. I know you are probably looking for extensive documentation, but, I don't have the time to create extensive docs. Sorry :( However, if you have any questions at all feel free to email me.