# Font **Repository Path**: hexingjie/Font ## Basic Information - **Project Name**: Font - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-23 - **Last Updated**: 2021-03-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README 字库系统结构: ........................ 1. PPSSPP系统菜单 (ui_atlas) 2. ui_atlas_lowmem (<-新版已经不再需要) 3. 游戏存档等文字 (ppge_atlas) 关于字体的筛选和设置分别参见他们的script文件。 chinese.txt作为学习文件供程序默认读取。 游戏存档菜单ppge_atlas 需要文件分别是: ui_atlas.zim 到 assets\ 和 android\assets\ ppge_atlas.cpp 和 ppge_atlas.h 到 Core\Util\ 模拟器界面菜单ui_atlas 字库制作: ................. (Windows) 运行脚本 buildfont.bat可以构建字库 (Linux/IOS/MACOSX) 使用 build-ppge 和 build-ui (Windows) 运行copy2proj.bat 将所需文件复制到ppsspp工程项目中 (Linux/IOS/MACOSX) 上使用 mvppge2proj 和 mvui2proj PS: 如需设置自定义字体文件名ppge_atlas.zim, 可以修改Core\Util\PPGeDraw.cpp 和 Core\Util\ppge_atlas.cpp 字库工具说明: ......................... These are simple tools to create the ZIM texture format and texture atlases based on it. atlastool path to the configuration file for the atlas to be generated description of the format is below the prefix of the output files, the output files will be: _atlas.zim _atlas.cpp _atlas.h texture format of the atlas, can be: 8888 - RGBA8 etc1 - ETC1 compressed - uses RGBA4444 Basic configuration file format look like this: font [] image All the blocks enclosed with "<" ">" need to be replaced with the respective options, for example one line in one of out configuration files is: font UBUNTU24 C:/Windows/Fonts/KozGoPro-Medium.otf UWkhcsGR 24 size is the horizontal size of the atlas, should be a power of 2, the vertical size is automatically adjusted to be smallest power of 2 that can fit the whole atlas. the name of the font in the generated *.h and *.cpp files path to the font, can use *.otf and *.ttf fonts defines which glyphs should be copied into the atlas, can use any combination of the following: U - US ASCII W - Latin-1 extras 1 E - Latin-1 Extended A (needed for Hungarian etc) e - Latin-1 Extended B (for some African and latinized asian languages?) k - Katakana h - Hiragana s - ShiftJIS symbols H - Hebrew G - Greek R - Russian c - All Kanji, filtered though! T - Thai K - Korean (hangul) height in pixels of the glyphs in the font atlas ??? no idea name of this symbol in the generated *.h and *.cpp files path to the image file that is going to be used can be any of: copy - copies the image as-is r2a - red2alpha, red channel to alpha, color is a solid while r2i - red to intensity, full alpha pre - premultiply alpha p2a - pink (255,0,255) to alpha