# Unity3d **Repository Path**: duling/Unity3d ## Basic Information - **Project Name**: Unity3d - **Description**: No description available - **Primary Language**: C# - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-06-29 - **Last Updated**: 2025-07-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Project Documentation ## Project Overview This is a game project framework developed using the Unity engine. The project is written in C#, and includes common modules such as resource management, UI control, and scene loading. It also implements commonly used functionalities such as asynchronous loading, resource caching, and the singleton pattern. ## Major Functional Modules - **Resource Management**: The ResMgr class provides functions for resource loading, instantiation, release, and cache management. - **UI Management**: The UIMgr class offers unified management for displaying, hiding, and removing UI interfaces. - **Scene Management**: The GameApp class is responsible for loading and launching game scenes. - **Startup Process**: The GameLanch class handles the logic related to game initialization. ## Usage Instructions 1. Import the project into the Unity Editor (version 2021 is recommended). 2. Configure resource paths: Ensure that the resource file paths match those defined in the code. 3. Set up scenes: Add Main.unity to the Build Settings. 4. Run the game: Upon launching, the game will automatically load the main scene and initialize the relevant managers. ## Key Features - Supports both synchronous and asynchronous resource loading. - Provides a resource caching mechanism to improve loading efficiency. - Encapsulates general-purpose base classes for UI control. - Implements both Unity singleton and standard singleton patterns. ## Important Notes - Image resources included in the project (e.g., bg1.jpg, btn.png) must be kept in their designated paths. - UI-related logic is encapsulated within controllers such as Login_UICtrl; refer to their event binding methods for guidance. - The AssetBundleManager class provides resource bundle management functionality, including support for simulated asynchronous loading. ## License This project is licensed under the MIT open-source license. Please comply with the relevant terms when using or modifying the project. ## Contribution Guidelines We welcome the submission of Issues and Pull Requests. It is recommended to follow Unity coding standards when contributing code. ## Contact Information For any questions or support needs, please contact the project maintainer.